Architecture Days on Orange Island: part 3

As you can see on the picture, yesterday Ayiki did reproduce a nice building within an hour. We are impressed enough to thank her for the show. Thanks to Soror also for her very comprehensive texture making class.
Today will be like a ‘bouquet final’ because we have two great panels. ‘Architecture for Planned Community’ and ‘How Professionnal Architects use Second Life’ will definitely help us to answer the question “how to inhabit a synthetic world”.
Wednesday 19th Nov.
12PM SLT: Discussion: Architecture for Planned Community (Lower Plaza Auditorium)
The speakers will discuss the impact that community planning has on architecture, and ways that architecture supports community narrative, and discourages or invites patterns and habits in a community - practices like gathering, playing, debating, visiting, etc.
Speakers: Michael Linden, JJ Drinkwater, Jamie Palisades, and JeanRicard Broek.
Moderated by Malburns Writer.

Malburns Writer is a former designer, now metaverse news aggregator and correspondent. He is the host of the weekly webcast, “Metaverse Week In Review”. He also Twitters a ton and can occasionally be found moderating a discussion panel on Orange Island. :)
Michael Linden is the In-World Content Manager for Linden Lab; He leads the “moles” in creating objects, terrain, etc. for improving the Mainland of Second Life. Previously he was involved in SL Governance and customer support; and (before working at Linden Lab) He has been a game developer for text-based MUDs.
JJ Drinkwater is the director of the Caledon Library system, and of the Alexandrian Free Library, a consortium of libraries serving themed communities such as Caledon, Steelhead, and and Winterfell. JJ’s “physical avatar”, JJ Jacobson, is a librarian with longstanding interests in narrative, intentional community, and the history of everyday life.
1.30 PM SLT: WikiTree Demo
by Keystone Bouchard (aka Jon Brouchoud in RL) from Studio Wikitecture.
Studio Wikitecture is composed by Keystone Bouchard and Theory Shaw. They teamed up with i3dnow, and developed a unique inworld interface and accompanying website. The in-world interface, which they called the ‘Wiki-Tree’, acts essentially as a 3D-Wiki, allowing members to upload their different design ideas and/or modify the designs submitted by others. Along with version tracking of the various designs, the interface allows members to vote and leave comments around the evolving designs.
2.00 PM SLT: Discussion: ‘How Professional Architects are using Second Life?’
Speakers: Keystone Bouchard (Crescendo Design & Studio Wikitecture), Kliger Dinkin (Building with Immaterials), a member of the RMIT Avanced Environment group.
Moderated by Nick Rhodes (Orange Island team)



Keystone Bouchard
Jon Brouchoud (Keystone Bouchard in SL) is a freelance virtual architect and founder of Crescendo Design, a studio specialized in creating innovative, cost effective architecture. Jon has a Master of Architecture degree from the School of Architecture and Urban Planning, University of Wisconsin, Milwaukee.
Jon’s work as an evangelist for virtual architecture has focused on the convergence of architecture, virtual worlds and augmented reality. He is author of ‘The Arch’ blog, founder of Architecture Islands, an incubator for architects and designers in virtual worlds, and also leads the Architecture in Second Life community group. He is co-founder of Studio Wikitecture, a Web 2.0 based architectural collaboration methodology. His ‘Nutrihouse’ design was chosen for construction in the Cradle-to-Cradle Home competition from over 625 entries worldwide. He also won 3rd place for his entry in the Tuscon Gateway International Design Competition.
Kliger Dinkin
Brad Kligerman (aka Kliger Dinkin in SL) is an architect cloaked as an artist and teacher who is trying to better understand what it actually means to make architecture. What, how and why we inhabit virtual worlds is the most important question he is addressing at this time in his work and life. He does both gallery scale installations and projects at the scale of a territory. As a teacher, he lead a studio in an architecture school. Both of these activities (architect + teacher) are tied together by a strong emphasis on the invention of intelligent, interactive space that is respective of and emergent from its integral representational media, its local and global context and integrated constructive technologies.
He blogs about his projects at MySimulacrum. You can find, in particular, news about building with immaterials, the project he have with Jamil Mehdaoui (aka Bounty Gandini in SL)
Greg More
Greg More (a.k.a Dynamo Zanetti in SL) is a Lecturer of Architecture and Design at RMIT University, operating within RMIT’s Spatial Information Architecture Laboratory (SIAL). More is also the director of OOM Creative, a digital environment design and consultancy firm. Greg is interested in the synthetic spaces of contemporary culture where exchange between material and digital economies is transforming the relationship between the subject and architecture. His design work has been exhibited at MoMA NYC, selected for OneDotZero and Resfest International film festivals, and featured in a range of international architecture and design publications. In recent years More has been researching, developing and teaching videogame technology for design and artistic purposes.
























Bruce Joy (moderating) is the founder and CEO of
Christian Renaud is the CEO of the
John Hurliman is the founder of the
David Levine, from IBM’s Thomas J. Watson Research Center, is a 23 year employee of IBM Research, with summer and university interneships, extending back another five years. His interests in Social computing and online collaboration extends back to work in 1982-1985 in IBM’s BBS style conferencing systems, and tools for sharing applications in the very early days of Personal Computing. David’s current work is focused on Virtual Worlds technology, and the long term implications of broadly deployed social collaboration tools. He works with Linden Lab’s Architecture Working Group, and IBM’s OpenSim team. David’s work includes both the technical work needed to permit interoperation between virtual worlds, as well as the policy and social implications of this work.
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